Brawl - Game & Watch - Subroutine - 0x1785c
- ModelChanger { reference: 0, switch_index: 5, bone_group_index: 3 }
- if ((LongtermAccessFloat (0x13) GreaterThanOrEqual scalar(3)))
- ModelChanger { reference: 0, switch_index: 6, bone_group_index: 3 }
- else
- if ((LongtermAccessFloat (0x13) GreaterThanOrEqual scalar(2)))
- ModelChanger { reference: 0, switch_index: 6, bone_group_index: 2 }
- else
- if ((LongtermAccessFloat (0x13) GreaterThanOrEqual scalar(1)))
- ModelChanger { reference: 0, switch_index: 6, bone_group_index: 1 }
- else
- ModelChanger { reference: 0, switch_index: 6, bone_group_index: 0 }